Trass3r wrote:
Don schrieb:
http://d.puremagic.com/issues/show_bug.cgi?id=2278
Isn't this a distinct problem or am I wrong? This is not only about
8-byte boundaries.
Well, sort of.
It's impossible to align stack-allocated structs with any alignment
greater than the alignment of the stack itself (which is 4 bytes).
Anything larger than that and you HAVE to use the heap or alloca().
Since D2.007, static items use align(16); before that, they were also
limited to align(4).
Nothing on x86 benefits from more than 16 byte alignment, AFAIK, and
it's never mandatory to use more than 8 byte alignment. I don't know so
much about the recent GPUs, though -- do they really require 16 byte
alignment or more?