On 2017-04-14 10:31, davidvm wrote:
Hello everyone,

I just want to share this thought with you:

I think a great way that could maybe help popularize the use of D, could be by developing a Flow-based programming (FBP) implementation for NoFlo and Flowhub.

What do you think? Please comment if you think this is a good idea.

I know this isn't exactly the same thing, but I just wanted to mention a successful(large code/user base) visual programming system for C++, Blueprints:
https://docs.unrealengine.com/latest/INT/Engine/Blueprints/GettingStarted/

It is a scripting layer between hot reloadable C++ classes. It is done via a horrible macros with all the expected problems: it can't parse everything, no templates for instance, making it yet another (sub)language you need to learn.
https://docs.unrealengine.com/latest/INT/Programming/UnrealBuildSystem/index.html

But still, I think there is something of value here. Being able to hook up code and tweak everything visually is great.

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