On Monday, 8 May 2017 at 19:28:51 UTC, Jack Stouffer wrote:
On Monday, 8 May 2017 at 19:14:16 UTC, Meta wrote:
On Monday, 8 May 2017 at 19:11:03 UTC, Ethan Watson wrote:
You know, unless you want to try making a 45
gigabyte executable for current Playstation/Xbox games.
Is this why most console games that get ported to PC are
massive? GTA V on PC, for example, was 100GB, while Skyrim was
around 8GB.
Skyrim was that size on release because the console version had
to fit on a DVD for the xbox 360 version, plus they made almost
no changes to the PC version of the game. GTA V however, was
released several months after the console release and had
larger textures and uncompressed audio.
Ok, fair point. Let's look at Final Fantasy XIII (linear,
non-open world console RPG released in 2009 on X360 and PS3,
recently ported to PC) and The Witcher 3 (huge open world PC RPG
released in 2015). FFXIII's size on disk is 60(!) GB, while The
Witcher 3 is 40 GB. This isn't true all the time, but a lot of
console games ported to PC take a surprisingly large amount of
space. It's like they just unpacked the disk image, did an x86
build, then uploaded the whole thing to Steam with uncompressed
assets and called it good enough.