On Monday, 8 May 2017 at 19:28:51 UTC, Jack Stouffer wrote:
On Monday, 8 May 2017 at 19:14:16 UTC, Meta wrote:
On Monday, 8 May 2017 at 19:11:03 UTC, Ethan Watson wrote:
You know, unless you want to try making a 45
gigabyte executable for current Playstation/Xbox games.

Is this why most console games that get ported to PC are massive? GTA V on PC, for example, was 100GB, while Skyrim was around 8GB.

Skyrim was that size on release because the console version had to fit on a DVD for the xbox 360 version, plus they made almost no changes to the PC version of the game. GTA V however, was released several months after the console release and had larger textures and uncompressed audio.

Ok, fair point. Let's look at Final Fantasy XIII (linear, non-open world console RPG released in 2009 on X360 and PS3, recently ported to PC) and The Witcher 3 (huge open world PC RPG released in 2015). FFXIII's size on disk is 60(!) GB, while The Witcher 3 is 40 GB. This isn't true all the time, but a lot of console games ported to PC take a surprisingly large amount of space. It's like they just unpacked the disk image, did an x86 build, then uploaded the whole thing to Steam with uncompressed assets and called it good enough.

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