On Sunday, 30 July 2017 at 07:45:27 UTC, Johan Engelen wrote:
On Saturday, 29 July 2017 at 23:09:38 UTC, Jonathan M Davis wrote:

[1] https://dlang.org/spec/class.html#deallocators

If destroy has been called on a class object, then it is a bug to access it at any point after that (IIRC, the expectation is that it will blow up in your face, because the vtable is gone - TDPL talks about this, I believe, but I don't know where my copy is at the moment, so I can't check). That being said, the memory is still valid. And as Moritz pointed out, if the memory is accessible, the GC won't free it. So, it's a bug to access the object, but it should be memory safe to do so.

If this is the case, then we really need to improve and pin-down the spec on this point.

So `destroy` only calls the destructor and puts the object in `T.initializer` (non-constructed) state, and is otherwise not related to memory deallocation. May the destructor be called again when the GC collects the memory?
Why is the object put in `T.initializer` state?

rt_finalize2 zeroes the vptr out after assigning typeid(T).initializer, so calling the destructor more than once is not possible, unless someone manually saves the vptr and assigns it back to the object after the call to destroy / rt_finalize.

To make sure: My question is from a spec point of view. Not about what currently happens and what is "OK" with the current implementation.

I guess the spec needs to be updated to state explicitly that a class destructor is called only once, if that's not already the case.

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