On Wednesday, 20 September 2017 at 02:43:44 UTC, B4s1L3 wrote:
On Tuesday, 19 September 2017 at 13:11:03 UTC, Craig Black wrote:
I've recently tried coding in D again after some years. One of my earlier concerns was the ability to code without the GC, which seemed difficult to pull off. To be clear, I want my programs to be garbage collected, but I want to use the GC sparingly so that the mark and sweep collections will be fast. So I want guarantees that certain sections of code and certain structs will not require the GC in any way.

I realize that you can allocate on the non-GC heap using malloc and free and emplace, but I find it troubling that you still need to tell the GC to scan your allocation. What I would like is, for example, to be able to write a @nogc templated struct that guarantees that none of its members require GC scanning. Thus:

@nogc struct Array(T)
{
  ...
}

class GarbageCollectedClass
{
}

void main()
{
  Array!int intArray; // fine


}

I've implemented data annotation in iz, if you want to take a look.
It's quite near from what you descibed in a more recent answer:

----
/+ dub.sdl:
   name "dub_script"
   dependency "iz" version="0.6.0"
+/
module dub_script;

import iz.memory;

// defines a class that has a member
// which is usually handled by the GC
class Foo {void* looks_gc_managed;}
// defines a class and marks member as nogc-"trusted"
class Bar {@NoGc Foo foo;}
// defines a class without annotation
class Baz {Foo foo;}

// verified statically
static assert(!MustAddGcRange!Bar);
static assert( MustAddGcRange!Baz);

void main(string[] args)
{
    Foo foo = construct!Foo;
    destruct(foo);
}
----

It's another way of doing things. It's less strict than checking all the functions.

note: the script can be run directly by passing the file to DUB (single file package).

Wow! Yeah that seems like almost exactly what I want. Sorry what is iz? Thank you!

-Craig

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