On Mon, 30 Nov 2009 03:19:33 +0300, Bartosz Milewski <bartosz-nos...@relisoft.com> wrote:

I don't think you need opAssign. The compiler will automatically use bitblit and postblit.

Here's my implementation of a reference counted thread id structure for comparison:

struct Tid
{
    this(HANDLE h)
    {
        _h = h;
Counter * cnt = cast(Counter *) core.stdc.stdlib.malloc(Counter.sizeof);
        cnt._n = 1;
        _cnt = cast(shared Counter *) cnt;
    }
    ~this()
    {
        release();
    }
    this(this)
    {
        _cnt.inc;
    }
    // invalidates current Tid object
    Tid transfer()
    {
        Tid tid = { _h, _cnt };
        _cnt = null;
        return tid;
    }
    void release()
    {
        if (_cnt !is null)
        {
            uint newCount = _cnt.dec;
            if (newCount == 0)
            {
                CloseHandle(_h);
                core.stdc.stdlib.free(cast(Counter *)_cnt);
                _cnt = null;
            }
        }
    }
    void start()
    {
        assert(_h != INVALID_HANDLE_VALUE);
        if (ResumeThread(_h) == -1)
            throw new ThreadException("Error resuming thread");
    }
    void join(bool rethrow = true)
    {
        if (_h != INVALID_HANDLE_VALUE)
            if (WaitForSingleObject(_h, INFINITE) != WAIT_OBJECT_0)
                throw new ThreadException("Join failed");
    }
    void setPriority() // dummy for now
    {
    }
private:
    // Revisit: implement using atomic add
    struct Counter
    {
        uint inc() shared { return ++_n; }
        uint dec() shared { return --_n; }

        uint _n = 1;
    }
private:
    HANDLE             _h = INVALID_HANDLE_VALUE;
    shared Counter * _cnt;
}

LMB Wrote:

Hello,

I've been reading the forums for some time, but this is my first post here :-)

I am trying to create yet another D2 wrapper for SQLite. As usual with many C libraries, SQLite provides us some "objects" and functions to create and destroy them. So, I decided to encapsulate these SQLite objects in a struct, and use reference counting to destroys the objects as soon as I can safely do so.

The problem is that I can't make it work correctly in all situations. It guess that I am not increasing the reference count on every situation in which my object is copied, because I got "negative" reference counts in some tests. But this is just a guess, I am not sure at all.

So, is there any complete example on how to implement reference counting in D2?

I found some discussions about ref counting in D, like Bartoz's nice post (http://bartoszmilewski.wordpress.com/2009/08/19/the-anatomy-of-reference-counting/), but not a complete working example.

If there is no example around, I'd be pleased if someone could give me any advice. This is what one of my wrappers roughly looks like (for brevity, I removed all code not related to reference counting):

struct Database
{
   public this(in string fileName)
   {
      sqlite3_open(toStringz(fileName), &db_);

      refCount_ = cast(uint*)(malloc(uint.sizeof));
      *refCount_ = 1;
   }

   this(this)
   body
   {
      ++(*refCount_);
   }

   Database opAssign(Database other)
   {
      db_ = other.db_;
      refCount_ = other.refCount_;
      ++(*refCount_);
      return this;
   }

   public ~this()
   {
      if (refCount_ !is null)
      {
         --(*refCount_);

         if (*refCount_ == 0)
         {
            free(refCount_);
            refCount_ = null;
            immutable status = sqlite3_close(db_);
         }
      }
   }

   private sqlite3* db_;
   private uint* refCount_;
}


Thanks!

LMB



I think RefCounted should be flexible enough to re-usable for other data structures, too (e.g. so that it could be part of Phobos).

By the way, your code has a bug:

Tid tid; // or release() and exisiting Tid
Tid tid2 = tid; // segfault since you don't check if _cnt is null in postblit

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