On Monday, 27 November 2017 at 00:14:40 UTC, IM wrote:
Hi,
I'm a full-time C++ software engineer in Silicon Valley. I've been learning D and using it in a couple of personal side projects for a few months now.

First of all, I must start by saying that I like D, and wish to use it everyday. I'm even considering to donate to the D foundation. However, some of D features and design decisions frustrates me a lot, and sometimes urges me to look for an alternative. I'm here not to criticize, but to channel my frustrations to whom it may concern. I want D to become better and more widely used. I'm sure many others might share with me some of the following points: - D is unnecessarily a huge language. I remember in DConf 2014, Scott Meyers gave a talk about the last thing D needs, which is a guy like him writing a lot of books covering the many subtleties of the language. However, it seems that the D community went ahead and created exactly this language! - ‎D is very verbose. It requires a lot of typing. Look at how long 'immutable' is. Very often that I find myself tagging my methods with something like 'final override nothrow @safe @nogc ...' etc. - ‎It's quite clear that D was influenced a lot by Java at some point, which led to borrowing (copying?) a lot of Java features that may not appeal to everyone. - ‎The amount of trickeries required to avoid the GC and do manual memory management are not pleasant and counter productive. I feel they defeat any productivity gains the language was supposed to offer. - ‎The thread local storage, shared, and __gshared business is annoying and doesn't seem to be well documented, even though it is unnatural to think about (at least coming from other languages). - ‎D claims to be a language for productivity, but it slows down anyone thinking about efficiency, performance, and careful design decisions. (choosing structs vs classes, structs don't support hierarchy, use alias this, structs don't allow default constructors {inconsistent - very annoying}, avoiding the GC, look up that type to see if it's a struct or a class to decide how you may use it ... etc. etc.).

I could add more, but I'm tired of typing. I hope that one day I will overcome my frustrations as well as D becomes a better language that enables me to do what I want easily without standing in my way.

Hi and welcome here,

I've been using D for 10 years (fulltime since 3), and my frustrations almost mirrors yours. Probably the C++background?

I don't think D complexity negates productivity in the long run, but you get to avoid a lot of the language in daily operations. For me: pure, shared, synchronized and TLS-by-default are _not_ pulling their weight (off the top of my head).

Being a language "that can do what C++ can do" comes with large requirements both in capabilities and standard library. A language also seems more complex when we are more interested in it and eager to learn details (C++ may teach you to give up early on that point).

If you think about it, D has only l-values and r-values which is much simpler than where we were before. Actually I think a "Scott Meyers of D" would have difficulty coming up with four books of guidelines.

The good news is that you _can_ learn D in excrutiating detail, it's not something out of reach during a lifespan. The bad news is that the language accumulated complexity at one point and it can only be a long neural process (though initial familiarity helps a lot). I don't think anyone would have described D1 as verbose!


(Now defending no-default-constructor-for-structs: it's because S.init is supposed to be a valid struct - which implies your destructors should be reentrant. Buy the book for 50+ other tips)

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