Lutger wrote:
Bill Baxter wrote:

On Tue, Dec 1, 2009 at 5:38 AM, Bill Baxter <wbax...@gmail.com> wrote:
On Tue, Dec 1, 2009 at 5:18 AM, Lutger <lutger.blijdest...@gmail.com>
wrote:
Ary Borenszweig wrote:

Denis Koroskin wrote:
On Tue, 01 Dec 2009 15:05:16 +0300, Ary Borenszweig
<a...@esperanto.org.ar> wrote:

Ary Borenszweig wrote:
retard wrote:
Tue, 01 Dec 2009 03:16:47 -0800, Walter Bright wrote:

Ary Borenszweig wrote:
Can you show examples of points 2, 3 and 4?
Have opDispatch look up the string in an associative array that
returns
an associated delegate, then call the delegate.

The dynamic part will be loading up the associative array at run
time.
This is not exactly what everyone of us expected. I'd like to have
something like

void foo(Object o) {
o.duckMethod();
}

foo(new Object() { void duckMethod() {} });

The feature isn't very dynamic since the dispatch rules are defined
statically. The only thing you can do is rewire the associative
array when forwarding statically precalculated dispatching.
Exactly! That's the kind of example I was looking for, thanks.
Actuall, just the first part of the example:

void foo(Object o) {
o.duckMethod();
}

Can't do that because even if the real instance of Object has an
opDispatch method, it'll give a compile-time error because Object
does not defines duckMethod.

That's why this is something useful in scripting languages (or ruby,
python, etc.): if the method is not defined at runtime it's an error
unless you define the magic function that catches all. Can't do that
in D because the lookup is done at runtime.

Basically:

Dynanic d = ...;
d.something(1, 2, 3);

is just a shortcut for doing

d.opDispatch!("something")(1, 2, 3);

(and it's actually what the compiler does) but it's a standarized way
of doing that. What's the fun in that?
The fun is that you can call d.foo and d.bar() even though there is no
such method/property.

In ActionScript (and JavaScript, too, I assume), foo.bar is
auto-magically rewritten as foo["bar"]. What's fun in that?
The fun is that in Javascript I can do:

---
function yourMagicFunction(d) {
d.foo();
}

var something = fromSomewhere();
yourMagicFunction(something);
---

and it'll work in Javascript because there's no type-checking at
compile-time (well, because there's no compile-time :P)

Let's translate this to D:

---
void yourMagicFunction(WhatTypeToPutHere d) {
d.foo();
}

auto something = fromSomewhere();
yourMagicFunction(something);
---

What type to put in "WhatTypeToPutHere"? If it's Object then it won't
compile. If it's something that defines foo, ok. If it's something that
defines opDispatch, then it's:

d.opDispatch("foo")();

but you could have written it like that from the beginning.

So for now I see two uses for opDispatch:

1. To create a bunch of similar functions, like the swizzle one.
2. To be able to refactor a class by moving a method to opDispatch or
viceversa:

class Something {
void foo() { }
}

can be refactored to:

class Something {
void opDispatch(string name) if (name == "foo") {}
}

without problems on the client side either way.

In brief, when you see:

var x = ...;
x.foo();

in Javascript, you have no idea where foo could be defined.

If you see the same code in D you know where to look for: the class
itself, it's hierarchy, alias this, opDispatch. That's a *huge*
difference.
I don't get it, what if WhatTypeToPutHere does a dynamic lookup, then
it's pretty much the same a Javascript isn't it? Except that everything
in Javascript does dynamic lookup and in D you are restricted to types
that have this dynamic lookup (which, pending a phobos solution you have
to code yourself). Do you mean to say this 'except' is the obstacle
somehow?

To say it in code:

void yourMagicDFunction(T)(T d)
if ( ImplementsFooOrDispatch!T )
{
d.foo(); // may (or not) be rewritten as d.opDispatch!"foo"
}

In javascript I understand it is like this:

void yourMagicJavascriptFunction(T d)
{
d.foo(); // rewritten as d["foo"]
}

But with opDisptach implemented like this it is the same in D:

class DynamicThing
{
void opDispatch(string name)()
{
auto func = this.lookupTable[name]; // looks up 'foo'
func(); //
}
}

How is that less dynamic? You would be able to call or even redefine at
runtime, for example, signals defined in xml files used to build gui
components.
It is a bit less dynamic because in D it's all done with templates.
For instance in Javascript you can easily pass
yourMagicJavascriptFunction around to other functions.
And you can rebind the method by setting  d.foo = &someOtherFunction.
Instead of d.lookupTable["foo"] = &someOtherFunction.

But I'm not sure such differences make a big impact on any major class
of use cases.
I forgot a biggie: with opDispatch you must know the return type at
compile time.
You could make the return type be Variant or something, but then that
makes it quite different from a "regular" function.
Whereas in a dynamic language like Javascript a dynamic method looks
just like a regular method (because they're all dynamic, of course).

--bb

I understand, thanks for the clarifications. Variant doesn't sound too bad. I guess it's just the consequence of not overloading by return type. What I like about this solution is the leeway you have in how much typechecking opDispatch does. You can make the return type Variant and the parameters a variadics of Variant (is that a word?), but also define the signature opDispatch can accept precisely or through template constraints. You can even check the dispatched symbol at compile time (no dynamism at all).

Obviously opDispatch can add some dynamism to D, I guess we'll see how it pans out.

So the return type is now suggested to be Variant. Plausible expectation is that Variant is now input as argument to some another function.

So now you have a Variant to deal with as a function argument. How now is Variant argument to be dealt with? Question meaning typeswitch or something else?

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