On Saturday, February 17, 2018 00:23:01 Meta via Digitalmars-d wrote: > On Friday, 16 February 2018 at 00:42:02 UTC, Timothee Cour wrote: > > C++ exposes it via typeid so in theory all the info is there ; > > It's been awhile since I've written any C++ code, but as I > remember it, this type of type info is not available unless you > enable it with a (C++) compiler switch.
I think that all that's required is #including <typeinfo>. Certainly, I've never used a compiler switch to get at it, but I have no clue what <typeinfo> really does to make things work beyond making certain symbols available. So, I don't know how easy it is to make it work from D code. - Jonathan M Davis