//Include LCD library
#include <LiquidCrystal.h>

// initialize the library with the numbers of the interface pins
LiquidCrystal lcd(12, 11, 5, 4, 3, 2);

void setup() {
  // set up the LCD's number of columns and rows:
  lcd.begin(16, 2);
  // Print a message to the LCD.
  lcd.print("Hello World!");
}

void loop() {
  // set the cursor to column 0, line 1
// (note: line 1 is the second row, since counting begins with 0):
  lcd.setCursor(0, 1);
  //Print a message to second line of LCD
  lcd.print("Codebender");
}
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