On 5/22/18 12:57 AM, Manu wrote:
On 21 May 2018 at 15:39, Steven Schveighoffer via Digitalmars-d
<digitalmars-d@puremagic.com> wrote:
On 5/21/18 6:26 PM, Manu wrote:

On 21 May 2018 at 14:53, Jonathan M Davis via Digitalmars-d
<digitalmars-d@puremagic.com> wrote:

On Monday, May 21, 2018 14:33:44 Manu via Digitalmars-d wrote:

How do virtual destructors work in normal D classes?


It is my understanding that destructors in D are never virtual but rather
that the runtime handles calling them correctly.


Can someone please elaborate on this?
I want to know exactly what this means in practise.


What he means by never virtual is *ALWAYS* virtual ;) At least in the sense
of virtual C++ destructors, not ordinary virtual functions.

Here is what the runtime does:

https://github.com/dlang/druntime/blob/38d784a8acd9cfe6ff4dadac6883a40f392f7353/src/rt/lifetime.d#L1380

In essence, each classinfo has it's "local" destructor,

Oooooohhh! It's in the classinfo (and not in the vtable!).
I knew that actually, I have run into that code, I just forgot!

It's in the classinfo, but so is the vtable. It's not really any different, except the "slot" for the destructor is not in the vtable array, it's just a separate member. See here: https://github.com/dlang/druntime/blob/38d784a8acd9cfe6ff4dadac6883a40f392f7353/src/object.d#L957

Okay, so it's not directly in the vtable, it's special-case... (it's
actually an additional indirection over C++ to reach the dtor)

Not sure how C++ works. I think it's an extra indirection for any virtual function in D, since D only stores the classinfo pointer. In fact, the destructor is one less indirection, because it's not in an array.

Proper extern(C++) handling will need to take that same function and
jam it in the first slot of the C++ vtable instead, but it should be
functionally identical I think.

I don't know if that's true. The destructor itself does NOT call the base class destructor automatically. That's why the machinery in lifetime.d exists. It's actually, come to think about it, a LOT of indirections (2 per class in the hierarchy).

It all depends on how C++ implements virtual destructors.

...Rereading...

Oh wait, you mean jam the *lifetime* function in the slot? Yeah, that would probably work.

-Steve

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