On 7/27/2018 10:28 AM, Atila Neves wrote:
But all I'm trying to do here is tell the D compiler how to mangle symbols.

Namespaces have semantic implications, too, such as overload resolutions. A namespace introduces a new scope, not just a mangling.

> But why does this not compile?
> extern(C++, ns) { void foo(); }
> extern(C++, ns) { void bar(); }

For the same reason that:

    struct ns { void foo(); }
    struct ns { void bar(); }

doesn't. Being able to crack open a scope and stuff more symbols into it at any point in a program is just madness :-)

However, one can do:

------ module A ---------
    extern(C++, ns) { void foo(); }

------ module B ---------
    extern(C++, ns) { void bar(); }

------ module C ---------
    import A,B;
    ns.foo(); // error, A.ns or B.ns?
    A.ns.foo(); // ok

Because the compiler sees A.ns as utterly distinct from B.ns, although the mangling will be the same - any conflicts will be the linker's problem.

This is how, for example, extern(C) declarations can exist in many files.

> Such a program can easily do that to `extern(C)`, but doing that to `extern(C++)` is for some reason not allowed.

It is allowed. Just not reopening the same namespace.

Namespaces are a botch in C++, and it is understandable that C++ code bases naturally have grown willy-nilly to utterly ignore any encapsulation principles. It's analogous to how monkey-patching in Ruby was seen initially as a cool feature, but eventually people learned the hard way what a disastrous idea it was.

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