On Monday, 27 August 2018 at 01:10:17 UTC, Manu wrote:
On Sun, 26 Aug 2018 at 18:08, Manu <turkey...@gmail.com> wrote:
Actually, I'm really mostly interested in DX12 shader output right now... I think there are tools that can convert LLVM to DX shaders? I
haven't looked into it yet, but it's on my backlog.
Next would be SPIRV for Vulkan.

This looks promising: https://blogs.msdn.microsoft.com/directx/2017/01/23/new-directx-shader-compiler-based-on-clangllvm-now-available-as-open-source/

I would love to do it but that repo is _horribly_ organised and resembles nothing like a backend and appears to lack relevant LLVM IR tests. SPIRV for Vulkan would be doable if there is support from the Vulcan folks when the SPIRV backend is upstreamed to LLVM.

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