Jason House wrote:
Don Wrote:

Walter Bright wrote:
Don wrote:
Consider this notorious piece of code:

assert(x>1);
double y = 1 / x;

This calculates y as the reciprocal of x, if x is a floating-point number. But if x is an integer, an integer division is performed instead of a floating-point one, and y will be 0.

It's a very common newbie trap, but I find it still catches me occasionally, especially when dividing two variables or compile-time constants.

In the opPow thread there were a couple of mentions of inadvertent integer division, and how Python is removing this error by making / always mean floating-point division, and introducing a new operator for integer division.

We could largely eliminate this type of bug without doing anything so drastic. Most of the problem just comes from C's cavalier attitude to implicit casting. All we'd need to do is tighten the implicit conversion rules for int->float, in the same way that the int->uint rules have been tightened:

"If an integer expression has an inexact result (ie, involves an inexact integer divison), that expression cannot be implicitly cast to a floating-point type."
But the compiler cannot reliably tell if it will produce an inexact result.


(This means that double y = int_val / 1;  is OK, and also:
 double z = 90/3; would be OK. An alternative rule would be:
"If an integer expression involves integer divison, that expression cannot be implicitly cast to a floating-point type").
This is kinda complicated if one has, say:

    double z = x/y + 3;
Integer expressions remain inexact until there's a cast.

(It's very simple to implement, you just use the integer range code, adding an 'inexact' flag. Division sets the flag, casts clear the flag, everything else just propagates it if a unary operation, or ORs the two flags if a binary operation).

What about function calls?
double z = abs(x/y);

Yeah, it won't catch cases where there are both integer and floating-point overloads of the same function. abs() and pow() are the only two I can think of -- and pow() will be covered by ^^.

There's probably a few others.


Regardless, your proposal is a simple incremental improvement, and I'd love to 
see it in D.

Also, one more thought: should similar rigor be used for implicit float -> 
double conversions?

That would be much more complicated, I think. Fortunately you're much better protected in such conversions. For example, if a double is too large to fit inside a float, double -> float returns float.infinity.

But perhaps you can think of specific bugs which could be caught?

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