Hello, 
I was dealing with delegates when I found that the const correctness of the 
this pointer was 'lost' when accessing a member function of a class through a 
temporary delegate. 

Here is an example:

class A{
    void f () {}
}

const A a = new A;
a.f() //error, this is normal.
auto g = &a.f;
g(); //no error. Is this normal ?

I may be wrong, but it seems to me that as the const property of the this 
pointer is linked to the instance of the class (here 'a'), the delegate 'g' 
should contain a const pointer to A (because 'a' is const).

More generally, I seems that there is no management of the const correctness of 
the frame pointer of a delegate in D2

What about adding the const keyword for delegates, as we do for methods ? The 
const property of the delegate's frame pointer would be part of its type.

Example: 

void f()
{
    int x;
    void g() const {
        x ++; //would produce an error since the type of g is [void delegate() 
const]
   }
}

 
Any thoughts about this ?

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