On 16/01/10 14:39, "Jérôme M. Berger" wrote:
        Two words: stack overflow. Even if you fix your function to avoid
the stack overflow, this would fail in multithread environments (or
be too slow if depth is made thread local).

                Jerome

Ah, thanks :)

Seems in my simple single threaded, imperative world I don't see these issues, I guess it's time for me to enter the 21st century and start multi-threading ;) Guess I just need a D2 compiler for my platform to give me that push.

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