On 2/8/10 06:37, Andrei Alexandrescu wrote:
Walter has now implemented final methods in interfaces and also
contracts in interfaces, both of which I think are just awesome.

We figured that essentially he artificially disallows interfaces from
providing bodies for methods. I think that's a gratuitous limitation;
the only distinguishing quality of an interface is that it has no state.
Other than that, interfaces can always offer overridable functions that
by default offer functionality in terms of existing interface functions.
For example:

interface Stack(T)
{
void push(T);
void pop();
@property ref T top();
@property bool empty();
T belowTop()
{
auto t = top;
pop();
auto result = top;
push(t);
}
}

The default implementation of belowTop does a fair amount of work. A
particular implementation might just use that or override it with a more
efficient implementation.

Many more examples can be imagined, but I'm looking for a killer one, or
perhaps a killer counterexample (e.g. when would an interface-defined
method be really bad?)

Your thoughts welcome.


Andrei

I only see two differences with abstract classes: interfaces can't have instance (and class?) variables and you can inherit from multiple interfaces. Am I missing something? Is this really necessary? Isn't abstract classes enough? Does this have similar problems (or the same) as multiple inheritance?


/Jacob Carlborg

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