On 2/24/2010 14:30, Jonathan M Davis wrote: > C++ is the only language that I'm aware of which has multiple types of > casts, and I don't think that it really adds anything of benefit.
Really? I think the casts are one of the areas where C++ has a huge advantage over C. Maybe the new casts are not as important as templates and RAII, but they're up there in the same category. The best part of the C++ cast system is that it uses template function syntax, which allows user-defined casts to use the same syntax. Casts are yet another issue where moving from C++ to D feels like regressing to C. > Can't the compiler figure out which cast is supposed to be used in a given > situation and deal with it internally? That's not the point. > Having multiple casts just confuses > things (certainly, I don't think that I know anyone who fully understands > the C++ casts). If you don't understand C++ casts, then you don't understand D casts. They do the same thing; the C++ version is just more explicit about what it does (and therefore safer and easier to read). -- Rainer Deyke - rain...@eldwood.com