On 10-mar-10, at 23:52, bearophile wrote:

Fawzi Mohamed:

If you look at the allocations needed for a toString, one sees the
allocation of a lot of small strings, alloacation for the concatenation
of a couple of the small strings, then again for the larger blocks
until you get the final string.

A possible idea is to replace the current object.toString:
string toString();

With something vaguely like (keeping it simple):
string toString(void delegate(string) sink=null);

If called with no arguments the toString has to output a string, as now.

If called with a sink that is not null, the toString can choose to use it for the output and return an empty string, or ignore it and return a string.

The caller can give a sink or not. But even if gives a sink it has to test if the return value is an nonempty string, because the toString is free to ignore the given sink.

[Extra: if toString both returns a nonempty string and gives something to the sink, then the caller can use a nice silver coin to choose among the two.]

this makes the implementation of toString more complicated, I have
        void desc(void delegate(string))
and actually normally I mixin serialization and then mixin a template (printOut) that implements desc using Json serialization, and toString by collecting desc into a GrowableArray...

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