I'm bringing this over here from a couple separate threads over on "D.learn" (My "D1: Overloading across modules" and bearophile's "Enum equality test").
Background summary: bearophile: > I'm looking for D2 rough edges. I've found that this D2 code > compiles and doesn't assert at runtime: > > enum Foo { V1 = 10 } > void main() { > assert(Foo.V1 == 10); > } > > But I think enums and integers are not the same type, > and I don't want to see D code that hard-codes comparisons > between enum instances and number literals, so I think an > equal between an enum and an int has to require a cast: > > assert(cast(int)(Foo.V1) == 10); // OK He goes on to mention C++0x's "enum class" that, smartly, gets rid of that implicit conversion nonsense. To put it simply, I agree with this even on mere principle. I'm convinced that the current D behavior is a blatant violation of strong-typing and smacks way too much of C's so-called "type system". But here's another reason to get rid it that I, quite coincidentally, stumbled upon right about the same time: Me: > In D1, is there any reason I should be getting an error on this?: > > // module A: > enum FooA { fooA }; > void bar(FooA x) {} > > // module B: > import A; > enum FooB { fooB }; > void bar(FooB x) {} > > bar(FooB.fooB); // Error: A.bar conflicts with B.bar (WTF?) In the resulting discussion (which included a really hackish workaround), it was said that this is because of a rule (that I assume exists in D2 as well) that basically goes "two functions from different modules are in conflict if they have the same name." I assume (and very much hope) that the rule also has a qualification "...but only if implicit conversion rules make it possible for one to hijack the other". It was said that this is to prevent a function call from getting hijacked by merely importing a module (or making a change in an imported module). That I can completely agree with. But I couldn't understand why this would cause conflicts involving enums until I thought about implicit enum-to-base-type conversion and came up with this scenario: // Module Foo: enum Foo { foo } // module A: import Foo; void bar(Foo x){} // module B version 1: import Foo; // Note: A is not imported yet void bar(int x){} bar(Foo.foo); // Stupid crap that should never be allowed in the first place // module B version 2: import Foo; import A; // <- This line added void bar(int x){} bar(Foo.foo); // Now that conflict error *cough* "helps". So thanks to the useless and dangerous ability to implicitly convert an enum to its base type, we can't have certain perfectly sensible cross-module overloads. Although, frankly, I *still* don't see why "bar(SomeEnum)" and "bar(SomeOtherEnum)" should ever be in conflict (unless that's only D1, or if implicit base-type-to-enum conversions are allowed (which would make things even worse)).