On 2010-05-24 21.08, Steven Schveighoffer wrote:
On Mon, 24 May 2010 14:36:57 -0400, Walter Bright
<newshou...@digitalmars.com> wrote:

Steven Schveighoffer wrote:
On Mon, 24 May 2010 14:10:26 -0400, Walter Bright
<newshou...@digitalmars.com> wrote:

Steven Schveighoffer wrote:
I'd ask the naysayers of interfaces for dcollections, and also the
supporters: what is the point of having interfaces in D? Are
interfaces pretty much obsolete, and I am just nostalgic about
their utility?

Interfaces are for runtime polymorphism, rather than compile time
polymorphism. They are especially useful for things like:

1. runtime plugin interfaces
2. designs where strict implementation hiding is desired
3. to have binary libraries (shared and static)
4. to support Java/C# style coding
5. reduced code memory footprint
6. experience shows they are an excellent fit for user interfaces


Compile time polymorphism, such as what templates provide, are most
useful for:

1. maximum performance
2. minimal data memory consumption
3. better compile time checking


I believe the tradeoffs for collection types favor compile time
polymorphism because:

1. performance is often critical for collections
2. C++ STL has shown the success of this approach
3. collections must fit in naturally with ranges, and ranges are
compile time polymorphic
I'd counter point 2 by saying that 1. C++ classes are value-types by
default and 2. C++ doesn't have interfaces, so it's not exactly fair
to say that the STL author considered interfaces but rejected them.

C++ certainly does have interfaces. The whole COM system is based on
them, for example. Technically, D interfaces are just a subset of C++
multiple inheritance.

And if STL looked like COM, I think it would have been a miserable
failure indeed.


and on point 3, why is it not OK to *also* provide interfaces in
addition to ranges as dcollections does? That is, take away
dcollections' interfaces, and you have essentially compile-time
polymorphism, they all support ranges etc. Interfaces are also there
in case you want to use them in things like runtime plugin interfaces.

The best reason I can think of is to avoid kitchen-sink style
components. Components should do one thing well. Adding capability
should be done with aggregation by the user.

What if it can do both things well (I would propose that dcollections
does)?



Basically, my point is, compile time interfaces does not mean you
can't also have runtime interfaces. In fact, interfaces can be
compile-time parameterized.

Sure, but I'd argue that adding such runtime polymorphism should be
done with a separate add-on component. It should not be part of the
collection component.

So I should specifically have to wrap a collection type in order to make
it runtime polymorphic, forwarding all the operations to the collection?
Essentially something like:

class WrappedSet(Impl, V) : Set!V
{
Impl!V impl;

bool contains(V v) { return impl.contains(v);}
...
}

For what reason? Why is it so bad to just stick Set!V on the end of the
implementation class?



Also, much of a user interface consists of various collections
(listview, treeview, child widgets, etc.). Why is runtime
polymorphism good there, but not on a generic collections package
(not as the only means of access of course)?

A user interface object is not a collection component, I think there's
a confusion in the design there.

Don't user interface objects have data? If a UI component is an
interface, how does it expose access to its data? For example, a .NET
ListView control contains an Items property which you can use to access
the elements in the list view. The Items property returns a
ListViewItemCollection which implements IList, IContainer, and
IEnumerable. I've found these types of abstractions useful when
adding/iterating, etc.
-Steve


I would say that is a bad design, I would go with the MVC pattern. For example, you have a ListView and when it's ready to display, say row 3, it calls your delegate and request you to return the item that should be visible on row 3. Then it's up to you to store the items in some appropriate data structure, like a list or array.

--
/Jacob Carlborg

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