This is an little idiom that is getting common in my code, it's similar to the 'transients' of Clojure language.
Often I have to build a simple data structure like an array associative or another kind of array, it needs to be mutable because I fill it in few lines of code code. When it's complete I never need to change it again, so now I'd like it to be const. I can't freeze it, so I have to create a new variable: void main() { int[int] aa_; foreach (i; 0 .. 10) aa_[i] = i * i; // now I'd like to freeze aa const(int[int]) aa = aa_; } If the array is fixed-sized the situation is worse because the last line copies the whole array. Sometimes I use a small function to do this. This is an alternative way to write it that I've never used because I don't like it much: void main() { const(int[int]) aa = { int[int] result; foreach (i; 0 .. 10) result[i] = i * i; return result; }(); } In Python I sometimes use "delete" to remove a name from the local namespace that I don't want to use any more. This cleaning purpose may be a replacement purpose for the delete keyword, but I don't know if you like it: void main() { int[int] aa_; foreach (i; 0 .. 10) aa_[i] = i * i; // now I'd like to freeze aa const(int[int]) aa = aa_; delete aa_; // from now on the 'aa_' name can't be seen/used. } Here delete doesn't clean the aa_, it just removes the aa_ name from the local namespace. If there's another reference to aa_ it is unchanged and it sees an unchanged associative array. The point of removing the aa_ name is to keep the namespace tidy. As with variable definitions a goto can't jump over one delete. In Python you can later create a new variable with the same name, but in D the variable doesn't actually vanish from the stack, so I think it's better to disallow successive redefinitions of it. Bye, bearophile