On Aug 12, 10 23:42, Robert Jacques wrote:
On Thu, 12 Aug 2010 07:43:25 -0400, KennyTM~ <kenn...@gmail.com> wrote:
On Aug 12, 10 10:25, Robert Jacques wrote:
On Wed, 11 Aug 2010 17:54:35 -0400, Tomek Sowiński <j...@ask.me> wrote:
Robert Jacques napisał:
I was thinking something like this:
void fun(int x, int y, int z, delegate void(int, int, int) dg)
fun(x, y, z, a, b, c) { body }
|
V
fun(x, y, z, (a, b, c) { body });
Mixing function args with delegate args makes me think of foreach:
fun(x, y, z, (a, b, c) { body }); <=> fun(a, b, c; x, y, z) { body }
All great, but if there's no remedy for the return WTF, I'd leave this
(nice) feature in the drawer.
void foo() {
fun(a, b, c; x, y, z) {
return; // who returns?
}
}
Tomek
Fun does. This is the same as function/delegate literals today.
Of course, putting a return statement inside a foreach block is probably
a buggy edge case right now; sometimes it causes the parent scope to
return and sometimes it doesn't compile.
This is an unacceptable buggy edge case. Consider the already-working
code
int find_three(int[] arr) {
foreach (i, x; arr) {
if (x == 3)
return i;
}
return -1;
}
If I replace the foreach with a custom block e.g.
int find_three_retro(int[] arr) {
foreach_retro (i, x; arr) {
if (x == 3)
return i;
}
return -1;
}
then suddenly the function doesn't work anymore. It's better not to
provide a feature inconsistent with other parts of the language.
Code that exploits a bug in the implementation isn't "working" in any
sense of the word. One of the points I was making is that return
statements inside a foreach do different things depending on what you're
foreaching over. So this feature would be adding consistency, not
removing it.
void locate_three_or_five(int[] arr) {
int res = -1;
foreach (i, x; arr) {
if_is_one_of(x, [3, 5]) {
res = i;
break; // now what?
}
}
writeln("found 3 or 5 at ", res);
}