On 10/14/10 21:58 CDT, Steven Schveighoffer wrote:
On Thu, 14 Oct 2010 16:47:13 -0400, Steven Schveighoffer
<[email protected]> wrote:
On Thu, 14 Oct 2010 14:43:56 -0400, Andrei Alexandrescu
How? Denis' implementation has two copies in the mix. (I'm not
counting .dup etc.) Anyhow, let's do this - write down your
interfaces so I can comment on them. We talk "oh that's a buffering
interface" and "that requires buffering" and "that's an extra copy"
and so on but we have little concrete contenders. I put my cards on
the table, you put yours.
I'll see if I can put something together.
Here's a rough outline:
Thanks!
enum Anchor
{
Begin,
Current,
End
}
interface Seek
{
ulong seek(long delta, Anchor whence);
final ulong tell() { return seek(0, Anchor.Current); }
bool seekable(); // define as false if seeking is not supported, true if it
// is supported (this doesn't necessarily mean a seek will
// succeed).
}
So far so good.
interface InputTransport : Seek
{
size_t read(ubyte[] data); // returns 0 on EOF.
}
No way to check for end of stream except by reading some of it?
// defined to implement either a D buffered object or wrap a FILE *.
//
interface BufferedInputTransport : Seek
{
size_t read(ubyte[] data); // returns 0 on EOF.
Since this method has the same sig, why doesn't BufferedInputTransport
inherit InputTransport?
// read data into the buffer until the delegate returns other than ~0
//
// The delegate is passed the entire buffer so far, with the start of the
// new data just read. It returns other than ~0 when it determines the end
// of the data in question.
//
ubyte[] readUntil(uint delegate(ubyte[] data, uint start) process);
How does the delegate say "you know what, I'm fine with the first 1000
bytes of the data; please take the rest of 1048 back"? Is that the
result of the delegate? The process feels a bit odd.
// same as readUntil except append to the given arr, Any excess
// data will be pushed into the internal buffer.
//
size_t appendUntil(uint delegate(ubyte[] data, uint start) process, ref
ubyte[] arr)
So indeed the delegate seems to return the length it wants to keep? And
the rest would be copied back into the stream's internal buffers? I'm
not sure I understand this API.
// various buffer functions.
@property size_t bufsize();
@property size_t readable();
// etc.
Can one set bufsize?
}
The way I see it working is, there are two implementations for
BufferedInputTransport: FILEInputTransport and DBufferInputTransport.
There are numerous implementations of InputTransport, each of which can
be passed to the DBufferInputTransport, which uses its own buffer
implementation. For example, a network socket, file, inter-thread
stream, an array, etc.
This way, you can play nice with C's stdio when necessary (i.e. for
stdin/stdout/stderr) and avoid the FILE limitations and performance
issues otherwise.
I'm a bit unclear on the delegate stuff, but it's promising because it
could be quite flexible. But I wouldn't want to aggravate the users with
an API that's difficult to use. Could you please give a few examples
using delegates that implement common patterns - e.g. readline and
readDelim?
Andrei