bearophile wrote: > 1) Invent a syntax to represent and use them (probably the GCC syntax is good, because it's already known in C).
I'd argue that we have a syntax reserved for them already: switch(x) { case 0: case 1: case 2: [......] } And this is just a little optimization in the generated code. (Specifically: if a switch has integer cases that fill in a whole range from [0..n), it could be rewritten as pre-caching the addresses in an array of length n and the dispatch simply be written as a jump to the entry in that array.) The beauty of using switch is it continues to work even in compilers that don't implement the optimization, without having to write the code twice. > The difference is that D may never implement computed gotos. I'm actually pretty amazed that we can't really do them right now with the inline assembler. Well... actually, we can, but it isn't the most beautiful implementation. Check this out: ======= void main() { void* val; lbl1: asm { call near ptr $+2; // call this location + 2 bytes - that is, the address of the pop instruction jmp short lbl2; // FIXME: if the jmp isn't actually short, the whole thing blows up! This feels like an assembler bug; it should probably bitch that I'm asking for the impossible instead of just ignoring the short pop ESI; // it now holds the address pushed by call mov EAX, ESI; // load up the address for some work... add AL, [ESI - 1]; // ESI is address of the jmp opcode. +1 is the offset of the jump... thus adding it gets the absolute address of the label. FIXME: what if al overflows? mov [val], EAX; // store it jmp [val]; // and let's go ahead and make the computed goto. The program should print "34" } printf("2"); lbl2: printf("3"); lbl3: printf("4"); } ========= (I used printf to make the object dump a bit shorter than with writefln) If you change to lbl3 it correctly prints 4. My voodoo worked! If that were wrapped up into a string mixin and fixed those FIXME's - not terribly hard in this specific case, but might be hard to generalize - we'd have a general way to getLabelAddress and jumpToPointer (the latter being trivial - that one jmp [val]; instruction) implemented right in the library. It won't be as efficient as a compiler generated jump table, but initialization is unlikely to be a big deal here anyway. (What this code does is take the compiler's generated code and reads it back at runtime! Obviously skipping that read back at runtime step would be a lil faster, but since it is a one time cost it can probably be ignored.) I've started the mixin solution but it isn't quite right yet. I'm thinking I have an off by one error when populating the array. Been a while since I've done machine code reading and manipulation like this and it is getting late. Nevertheless, I'm pretty convinced that the language offers everything we need to implement this in the library right now, albeit the initialization won't be 100% perfect. If I can fix this minor error in my current mixin loop, we can get very close. Of course, reading the program's own binary code isn't the most elegant implementation, but the usage is simple enough: // first is the name of the array to create, then the names of the labels with which to populate it mixin(getLabelAddresses!("labels", "lbl1", "lbl2", "lbl3", "lbl4")); mixin(gotoPointer!("labels", 3)); // array name and index to jump to Anyway I spent way too much time on this. Gotta get to bed. But my feeling on the proposal again: 1) We have a syntax that works this way: switch(). The optimizer could, in theory, recognize this usage and create it. 2) We have an inline assembler that can surely do the job. Let's use it and see what we can do.