Jesse Phillips Wrote: > foobar Wrote: > > > > > > - converting to string can have formatting specified > > > > - converting string to numeric types with optional base parameter > > > > - converting integer to floating point specifies > > > > round/floor/ceiling/etc.. > > > > > > This was kind of my point, to! already specifies how to generically (an > > > important part) to other types. And opCast overrides everything (which I > > > don't wish to claim is incorrect, just asking). > > > > > > > I don't follow as to how this is important to have a generic interface. Can > > I specify parameters for conversion with to! as in my examples? > > I'd appreciate an example > > Oops, sorry, though I don't see why it can't be specified in to!. >
how would the to! usage look like with these additions? I suspect at that stage the benefits of to! genericity will be lost. to!(int)("1010101", 2); / base 2 ? to!(int)(3.14, ..); // how do you specify a floor strategy here, enum? this quickly gets messy, ugly and redundant. int a = floor(3.14); // KISS - much better > > > > 2. const_cast: should be a _separate_ operator in order to prevent > > > > removing const by mistake. > > > > const Base obj1 = new Derived(); > > > > auto obj2 = cast(Derived)(obj1); // oops: meant to only down cast > > > > > > I think to! should be changed such that this would be a ConvException. > > > > This should not even compile. a run-time exception is better than current D > > but is still very weak. > > See my bug report, http://d.puremagic.com/issues/show_bug.cgi?id=5307 > > After making it a runtime error, I made it just not compile. (Error message > sucks though.) good :) > > > > > 3. dynamic_cast: the language should provide a down cast operator for > > > > OO. > > > > > > Then the example above is invalid, though still valid when casting const > > > double to int... > > > > a down cast should _only_ perform dynamic down casts in the OO sense. so: > > Base foo = new Derived; > > Derived bar = downCast(foo); // compiles. performed at run-time > > > > [const] double -> int is not a down cast, it is a conversion. > > I was referring to the need for const_cast Sorry, I lost you here. what are you talking about here? > > > > Maybe std.math.floor should return an int, since they are implicitly > > > converted to real... > > > > > > > and also: > > > > int x = ??; // some number > > > > double y = x; //compile-time error > > > > double z = double(x); // explicit > > > > > > Other than overflow, which isn't fixed if made explicit, I don't see an > > > issue with it being implicit. > > > > besides the overflow issue you have mentioned, I also don't want special > > cases. No implicit conversions should be applied equally everywhere. > > Then be explicit in all of _your_ code. That won't stop others from using > implicit conversion, but you can just assume they are of the same type and be > fine. > since the entire point is to prevent bugs by having compiler checks, I don't see how the above conclusion helps me at all. I want the compiler to prevent me from getting the kinds of bugs previously shown.