On 1/1/11 4:22 PM, Robert Clipsham wrote:
Having seen a post by Peter Alexander (in Re: D for game development),
mentioning some of the issues he's hit I thought I'd post this. I've
been in his shoes (every other time I use D it seems), and feel I should
ask - who here uses D, and to what extent?

I'm mostly interested in those of you with 1000 Line plus projects in D,
as that's when I've found I start hitting issues.

Just to clarify, for those D purists among you... I'm not trolling, just
curious (I wouldn't normally have asked, but now I know I'm not paranoid
and the only one having problems, I thought I'd ask).

I've done my doctoral work in D, which was a pretty large project for one person (I guess a few tens of KLOC).

I've also hit unpleasant bugs on occasion as those you mention - it's very jarring. I wonder how we could improve the process to give special priority to issues that (a) waste a lot of time tracking down, and (b) have no or difficult workarounds.


Andrei

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