Reading the doc for std.random.randomSample, I saw that "The total length of r must be known". There are rather straightforward algorithms for drawing random samples *without* knowing this. This might be useful if one wants to support input ranges, I guess?

Take, for example, the method described by Knuth (TAoP 2), for selecting n elements uniformly at random from an input range:

- Select the first n elements as the current sample.
- Each subsequent element is rejected with a probability of 1 - n/t, where t is the number seen so far.
- If a new item is selected, it replaces a random item in the current sample.

A cool property of this is that at any time, the current sample is one drawn randomly (i.e., uniformly, without replacement) from the items you've seen so far, so you could really stop at any point. That is, stop iterating over the input; you can't really give the output as a small-footprint range here (as far as I can see). Seems you have to allocate room for n pointers. (Or you *could* just keep track of which objects were swapped in -- might be worth the overhead if n is large compared to the input size.)

--
Magnus Lie Hetland
http://hetland.org

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