On 3/6/11 10:44 AM, Russel Winder wrote:
If I do:
auto tasks = new Tid[numberOfTasks] ;
foreach ( i ; 0 .. numberOfTasks ) { tasks[i] = spawn (& partialSum ,
thisTid , i , sliceSize , delta ) ; }
everything workls as desired, I get parallelism and appropriate scaling.
However if I try:
auto tasks = map ! ( ( i ) { return spawn (& partialSum , thisTid , i ,
sliceSize , delta ) ; } ) ( iota ( numberOfTasks ) ) ;
the code runs but everything is serialized, no parallelism, no speed up.
I would say this is a bug, but perhaps it is a consequence of the way map works?
I doubt the code ever runs - map is lazy.
Andrei