== Quote from Steven Schveighoffer (schvei...@yahoo.com)'s article > On Mon, 18 Apr 2011 04:31:26 -0400, %u <lenochw...@gmail.com> wrote: > > Is it necessary free memory allocated for member of structure, like in > > C? I > > suppose not (we have gc). Example: > > > > struct BITMAP { > > (...) > > ubyte[] pixels; > > } > > > > BITMAP* bitmap = new BITMAP; > > bitmap.pixels = new ubyte[100*100]; > > (...) > > > > // delete bitmap.pixels; //not necessary? > > > > delete bitmap; > It is not necessary, because pixels will be collected by the GC sometime > in the future. It will *not* free pixel's data by calling delete on the > BITMAP pointer. > Just a note, you may be tempted to use a destructor do effect the above > (as is done in C++ commonly), but this is a very big mistake.
So what is "correct" way to manage structures like BITMAP? Don't bother with freeing memory at all? > And one other note -- delete will eventually be deprecated. In order to > free memory, you must use clear and GC.free. > -Steve It's pity. I like delete.:)