On Thu, 21 Apr 2011 15:37:42 +0300, Denis Koroskin <2kor...@gmail.com>
wrote:
On Thu, 21 Apr 2011 01:34:29 +0400, so <s...@so.com> wrote:
For me, Logger needs to be simple but feature complete. Here is my
ideal syntax:
Logger log = new Logger();
log.warn("bewarned");
log.error("error code: %d", 42);
log.fatal("Derp");
Fine if you remove the first line, switching the output is something we
rarely do, so we shouldn't mandate this for each use.
note("just a note :", 5);
note!warn("bewarned");
note!error(c, ", ", d);
Having different loggers for different parts of programs (e.g. separate
logger for my rendering, separate one for audio, separate for physics,
and so on) is a must for me.
Because when you debug your code by analyzing log output, you want to be
able to filter out non-relevant stuff. If you only have ONE logger, you
will start adding stupid prefixes like this:
error("GAME/GAMEMODE_CHALLENGE/OBJECTIVE_CHECKER: match data frame is
not valid");
instead of
log.error("match data frame is not valid");
So you want the iostream way, global logger objects, otherwise i don't see
how this solves the problem you are suggesting.