Am 22.04.2011 19:11, schrieb Kai Meyer: > On 04/22/2011 11:05 AM, Daniel Gibson wrote: >> Am 22.04.2011 18:48, schrieb Kai Meyer: >>> >>> I don't think C# is the next C++; it's impossible for C# to be what >>> C/C++ is. There is a purpose and a place for Interpreted languages like >>> C# and Java, just like there is for C/C++. What language do you think >>> the interpreters for Java and C# are written in? (Hint: It's not Java or >>> C#.) I also don't think that the core of Unity (or any decent game >>> engine) is written in an interpreted language either, which basically >>> means the guts are likely written in either C or C++. The point being >>> made is that Systems Programming Languages like C/C++ and D are picked >>> for their execution speed, and Interpreted Languages are picked for >>> their ease of programming (or development speed). Since D is picked for >>> execution speed, we should seriously consider every opportunity to >>> improve in that arena. The OP wasn't just for the game developers, but >>> for game framework developers as well. >> >> IMHO D won't be successful for games as long as it only supports >> Windows, Linux and OSX on PC (-like) hardware. >> We'd need support for modern game consoles (XBOX360, PS3, maybe Wii) and >> for mobile devices (Android, iOS, maybe Win7 phones and other stuff). >> This means good PPC (maybe the PS3's Cell CPU would need special support >> even though it's understands PPC code? I don't know.) and ARM support >> and support for the operating systems and SDKs used on those platforms. >> >> Of course execution speed is very important as well, but D in it's >> current state is not *that* bad in this regard. Sure, the GC is a bit >> slow, but in high performance games you shouldn't use it (or even >> malloc/free) all the time, anyway, see >> http://www.digitalmars.com/d/2.0/memory.html#realtime >> >> Another point: I find Minecraft pretty impressive. It really changed my >> view upon Games developed in Java. >> >> Cheers, >> - Daniel > > Hah, Minecraft. Have you tried loading up a high resolution texture pack > yet? There's a reason why it looks like 8-bit graphics. It's not Java > that makes Minecraft awesome, imo :)
No I haven't. What I find impressive is this (almost infinitely) big world that is completely changeable, i.e. you can build new stuff everywhere, you can dig tunnels everywhere (ok, somewhere really deep there's a limit) and the game still runs smoothly. Haven't seen something like that in any game before.