Yes. The current implementation doesn't support this because share memory logging is not implement but in the future you should be able to:
initializeLogging(ActorLogger.getCreator(args[0])); // or... initializeLogging(SharedLogger.getCreator(args[0])); Where ActorLogger implements logging with message passing and SharedLogger with a shared buffer. Maybe we can also provide an implementation that assumes a single threading environment. On Sun, May 8, 2011 at 6:00 AM, Andrew Wiley <wiley.andre...@gmail.com> wrote: > On Sat, May 7, 2011 at 11:03 PM, dsimcha <dsim...@yahoo.com> wrote: >> >> Ok, there's clearly been some misunderstanding here. My real point was, >> why do you need this threading at all? > > It's definitely overkill for a single threaded application, but for things > like the application I'm working on, which is multithreaded and already uses > message passing between threads, I think it would fit in quite nicely. > My question would be whether it's pluggable enough to allow the simple case > of a single threaded program that doesn't need message passing to be > implemented.