On 2011-09-19 03:00, Trass3r wrote:
3. Depending on what the project was, I would probably be worried
about available libraries. If, for example, the project required the
use of DirectX, I'd just use C++.
That's a major problem.
With D you spend way too much time creating bindings or even wrappers to
access external libraries rather than doing actual work.
We really need a proper tool to convert C/C++ headers, probably based on
Clang.
It's in the works: https://github.com/jacob-carlborg/clang
It's currently most focused on porting Objective-C headers. Don't count
on it in the near future.
--
/Jacob Carlborg