On 19/09/11 9:17 AM, Rory McGuire wrote:
surely you would have to use
  movaps XMM0, v.v;

  because the alignment would only happen inside the struct?


On Sat, Sep 17, 2011 at 8:11 PM, Adam D. Ruppe
<destructiona...@gmail.com <mailto:destructiona...@gmail.com>> wrote:

    Perhaps:

    void foo() {
            struct V { align(16) float[4] v = [1.0f, 2.0f, 3.0f, 4.0f]; }
            V v;
            asm {
                    movaps XMM0, v;
            }
    }


    It compiles, but I'm not sure if it's actually correct.



v has offset 0 in the struct, so &v.v == &v, which is all the inline asm cares about.

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