This looks nice. I like how much is possible with the foreach delegates.
For the most part when I need a matrix, it is for 2D rotation and
translation or OpenGL. It would be nice if one day OpenGL bindings would
have overloads that accept your matrices. The row/coumn order is different
there and I bet most realtime gfx fanatics would want optimized versions
for the common 4x4 or 3x3 matrix types. Close to handwritten assembler so
to say. But even without top-notch performance some nice demo code could
show up.
- Multidimensional arrays for D Denis Shelomovskij
- Re: Multidimensional arrays for D Zardoz
- Re: Multidimensional arrays for D Norbert Nemec
- Re: Multidimensional arrays for D Marco Leise