On 05.12.2011 21:40, Tobias Pankrath wrote:
Right - thanks for the hint!

That would leave the following rules for real-time audio code in D:

[snip]

What's about message passing? Is message passing hard real time ready?

The issue actually came up for me a few weeks ago.

In principle, all you need are non-blocking queues to send messages to, from or even between RT threads. With the atomic operations in D, such a queue is fairly straightforward to implement.

Unfortunately, I could not find any OS support for non-blocking message passing. More specifically, there does not seem to be any way to wake a sleeping thread by sending a message from a RT thread. The only option is periodically querying the message queue. Not optimal, but probably sufficient for most purposes.

Reply via email to