> I recently completed a message passing library in D that lets the
> messages be passed between actors that don't necessarily correspond to
> threads (as std.concurrency requires). I'll see how it does on your
> benchmark.

Sounds quite interesting. You created some kind of thread pool for your 
library? Is this work "company internal" or will it be published? Would be cool 
to have something like that for D.

Cheers, Oliver

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