Jonathan M Davis wrote:
Okay, the "The Right Approach to Exceptions" thread is a huge, confusing mess
at this point without a clear, definitive conclusion, and we need one. So, I'm
posting here, in a new thread, what appears to me to be the conclusion that
that thread comes to and see if we can get some sort of consensus on this.

There are three things that that thread appears to conclude that we should do
to improve the current situation with exceptions in Phobos and in D in
general:

1. Phobos' exceptions should be reorganized into a class hierarchy designed
such that the exceptions can be reusable outside of Phobos. We will no longer
follow the policy of an exception per modules. A module may declare 0 to many
exceptions depending on the problems that it would be reporting by throwing
exceptions, and some modules will reuse the exceptions from other modules
where appropriate.

The exact set of exceptions that we're going to end up with and how the
hierarchy will be laid out has yet to be determined. It may or may not be
similar to what Java and C# have. We will probably look at what they have as
examples but will do whatever we decide works best for D and Phobos, and that
may or may not have any relation to what those languages do. This will likely
start with a minimal number of exceptions and will grow as necessary rather
than trying to create a lot of exception types up front which we may not ever
need. Regardless, we may know that we want a hierarchy, but the exact
hierarchy has yet to be determined.

This is what I like to see.

2. We should add a feature to the language to make it possible to catch
multiple exception types with a single catch statement. There are two
suggestions.

A. Do something similar to what Java 7 is doing and make it possible to simply
list the exceptions that a particular catch statement accepts. That catch
block will then catch any of the matching exceptions, and the type of the
variable will be their most derived common type. One possible syntax would be

catch(e : Ex1, Ex2, Ex3) {}

B. Make it possible to add a condition which would be run when the catch
statements are processed to allow you to catch based on other stuff in addition
to the type. The condition would be a condition run at runtime rather than a
compile time condition like template constraints. e.g.

catch(MyException e) if(e.prop == value) {}

It is unclear which we want to do or whether we want to do both. So, that
still needs to be discussed further. But it's fairly clear that the majority
want a feature along the lines of one or both of those two suggestions.
However, regardless of which we choose, someone is going to have to take the
time to implement it, since odds are that Walter isn't going to do it. So,
whether we end up with a feature along these lines is highly dependent on
whether anyone is willing to take the time to implement it and get it accepted
by Walter.

Please do not do that. It will introduce additional set of bugs and increase maintaining effort for the sake of small syntactic sugar improvements. I think current exception handling style is enough. Its successively used in C# for years.

If one wants to catch more than one exception in one handler, she just catches the first common base class such as Exception and then tests for concrete derived class inside catch handler:

catch (Exception e)
{
    if (cast(MyException1)e)
    {
        // catch MyException1
    }
    else if (cast(MyException2)e)
    {
        // catch MyException2
    }
    else
        throw;
}

I see nothing difficult in that.

3. We should add a Variant[string] property to Exception. Every derived class
will then populate it with the values of its member variables in their
constructors, and code outside of the exception classes can choose to insert
other values into the table which are useful for the particular programs that
they're in but which don't make sense to put in the exception types
themselves.

A free function will then be designed and implemented which will take some
kind of format string along with an exception and will then allow you to
generate a message from that exception using whatever formatting you want
using the hash table to generically obtain the values from the exception
without needing to catch or know the exact type of the exception. e.g.

catch(Exception e)
{
     writeln(magicFormattingFunction(formatStr, e));
}

This Variant[string] property would _not_ replace having direct member
variables in derived exceptions. Rather, it would allow us to make sure that
we only put member variables in derived exceptions when they belong there, and
code which wants additional data but not a new exception type can use the hash
table to hold it. And of course, it also gives us the foundation to build the
fancier string formatting capabalities.

Please no (sorry Andrei). This whole idea comes from the fact that deriving a class like this:

class MyException : Exception { }

adds code bloat to executable. This is mostly an implementation issue of classes as a whole and I don't like to fix implementation issues by introducing not D'ish style to something as fundamental as exceptions. Imagine those hundreds of newcomers saying "WTF, why not just derive from base exception class?".

There were other ideas that were discussed in the thread, but I think that
these are the ones that we have at least some consensus on. However, given the
mess that thread is, we really should make it clear in a separate thread (this
thread) that we have a consensus that these are indeed the things that we want
to pursue to improve exceptions in D and Phobos. Thoughts? Opinions?

Why there is code bloat at all? Why full RTTI for a class is generated when I don't want to? I know that some bare minimum must be generated for virtual function, dynamic casts and interface support. But why can't it be done more compact?

Deriving a class without adding a single member should add *minimal* number of bytes to executable, not a code bloat! What if I don't need RTTI at all, when I don't use typeid(), casts, virtual functions and interfaces?

I explained some eventual improvements in this post: http://forum.dlang.org/post/ji0i7p$2mck$1...@digitalmars.com

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