On Thu, 08 Mar 2012 06:12:20 +0100, H. S. Teoh <hst...@quickfur.ath.cx> wrote:

I'm playing around with writing an AA implementation that doesn't
require typeinfos to work, using aaA.d as reference. One thing I don't
quite understand: what's binit used for, and why is it necessary? It
seems redundant to me, since D always initializes pointer arrays to
nulls (right?).

It's used to avoid extra allocations when only very few buckets are needed.

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