On 13-2-2012 15:14, bearophile wrote:
Zach the Mystic:void setRandomColorPair( ref ColorPair cp ) { import std.random; ubyte u(int a, int b) { return cast(ubyte) uniform(a,b); }Where possible it's good to add "static" to nested functions:
Why?
On 13-2-2012 15:14, bearophile wrote:
Zach the Mystic:void setRandomColorPair( ref ColorPair cp ) { import std.random; ubyte u(int a, int b) { return cast(ubyte) uniform(a,b); }Where possible it's good to add "static" to nested functions:
Why?