Maybe it's just half-asleep crazy-talk, but you know what I think would be great in Phobos (I don't *think* it's already there)? A virtual-like "dispatch" function, which would help ease the rift between template code and OOP. For example, if you have a class hierarchy, you can do single-dispatch via method overriding. But if you have a function implemeted outside the class that uses overloading on type, you have to dispatch manually:
class FooBase {} class Foo1 : FooBase {} class Foo2 : FooBase {} class Foo3 : FooBase {} void bar(FooBase f) { if(auto _f = cast(Foo1)f) bar(_f); else if(auto _f = cast(Foo1)f) bar(_f); else if(auto _f = cast(Foo2)f) bar(_f); else throw new Exception("Can't dispatch"); } void bar(T f) if(is(T : FooBase)) { // use 'f' } Thats a lot of boilerplate! I'm finding I need to do that sort of thing a lot when using my Goldie lib. It could be improved with a foreach over a TypeTuple, but it'd be great to have a "dispatch!()()" or even a multiple dispatch version to just automate all of that entirely. That would grant D the feature of multidispatch and non-OOP dispatch *in library*, and really help ease the rift between OOP and non-OOP styles of coding. Or, the same thing but without a class hierarchy. For example, if you have ten different ForwardRange types you want to deal with. My half-asleep self thinks that that *should* probably be possible to create. The real trick I think would be in figuring out the interface/semantics for controlling what types to actually try to dispatch on.