On Sunday, 11 March 2012 at 02:24:15 UTC, Chad J wrote:
I've been looking for a good way to render font in OpenGL with D.

Back in they day I was very impressed with Tomasz's article on the subject: http://h3.gd/dmedia/?n=Tutorials.TextRendering1
I was wonder if anyone has ported it.

If I were to implement a texture rendering system for 3D graphics, I'd look into signed distance field fonts, as presented in Valve's seminal paper [1].

David


[1] http://www.valvesoftware.com/publications/2007/SIGGRAPH2007_AlphaTestedMagnification.pdf

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