I really love CTFE, even though it's sometimes pretty slow, maybe because I am axaggerating it …

One more thing are these slices, they really impressed me when working with pointers, float* v; v[x..y] = foo; ! awesome, no more memcpy

And of yourse opDispatch, I haven't used it a lot yet, just in gl3n for vector swizzling, I've seen glms swizzling ... I thought I can never do this in D, I made it in nearly no time and 10 lines of code!

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