Oooooh okay, I see. Let me try it. :)

@Everyone: Haha thanks for pointing me to the existing libraries. :) I'm doing this more for learning than anything else, so I'm trying to solve these problems myself instead of just using another library.

And it seems to be going well:

class Window
{
        private static shared tstring classNames[TypeInfo];

shared static this() { EnableVisualStyles(); RegisterClass(typeid(typeof(this))); }

public static Window fromHandle(HWND hWnd) { assert(0, "fromHandle() not implemented"); }

private static extern(Windows) LRESULT StaticWndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
        {
                enum tstring WINDOW_INSTANCE_PROP = "WINDOW_INSTANCE";
                if (uMsg == WM_NCCREATE || uMsg == WM_CREATE)
                {
auto this_ = cast(typeof(this))(cast(LPCREATESTRUCT)lParam).lpCreateParams;
                        this_._hWnd = hWnd;
BOOL success = SetProp(hWnd, WINDOW_INSTANCE_PROP, cast(void*)this_);
                        assert(success, "Could not set window instance 
information.");
                }
return (cast(typeof(this))cast(void*)GetProp(hWnd, WINDOW_INSTANCE_PROP)).WndProc(uMsg, wParam, lParam);
        }

        protected static void RegisterClass(
TypeInfo_Class type, tstring className = null, bool existingWin32Class = false, UINT style = 0, HICON hIcon = null, HCURSOR hCursor = LoadCursor(null, IDC_ARROW), HBRUSH hBrBackground = GetSysColorBrush(COLOR_3DFACE), HICON hIconSm = null, tstring menuName = null, int cbClsExtra = 0, int cbWndExtra = 0, HINSTANCE hInstance = null)
        in { assert(type !in classNames); }
        body
        {
if (className == null) { className = "WINDOW_CLASS_" ~ to!tstring(type.name); }
                if (!existingWin32Class)
                {
                        WNDCLASSEX wndClassEx;
wndClassEx = typeof(wndClassEx)(wndClassEx.sizeof, style, &StaticWndProc, cbClsExtra, cbWndExtra, hInstance, hIcon, hCursor, hBrBackground, menuName.toSZ(), className.toSZ(), hIconSm);
                        ATOM atom = RegisterClassEx(&wndClassEx);
                        assert(atom != 0, "Unable to RegisterClass window 
class.");
                }
synchronized(typeid(typeof(this))) { classNames[type] = className.idup; }
        }

        public static void EnableVisualStyles()
        {
                tchar[MAX_PATH] dir;
                dir[GetSystemDirectory(dir.ptr, dir.length)] = '\0';
enum ACTCTX_FLAG_ASSEMBLY_DIRECTORY_VALID = 0x00000004, ACTCTX_FLAG_RESOURCE_NAME_VALID = 0x00000008, ACTCTX_FLAG_SET_PROCESS_DEFAULT = 0x00000010;
                auto actCtx = ACTCTX(
ACTCTX.sizeof, ACTCTX_FLAG_RESOURCE_NAME_VALID | ACTCTX_FLAG_SET_PROCESS_DEFAULT | ACTCTX_FLAG_ASSEMBLY_DIRECTORY_VALID, "shell32.dll", PROCESSOR_ARCHITECTURE_INTEL, 0, dir.ptr, MAKEINTRESOURCE(124), null, null);
                auto hActCtx = CreateActCtx(actCtx);
                assert(hActCtx != INVALID_HANDLE_VALUE);
                ULONG_PTR ulpActivationCookie;
                BOOL success = ActivateActCtx(hActCtx, ulpActivationCookie);
                assert(success);
        }

        private HWND _hWnd;
public @property auto hWnd() const { assert(this.isWindow, "Invalid window handle."); return cast(HWND)this._hWnd; } public @property auto hWnd(typeof(this._hWnd) value) { assert(this._hWnd == null, "Cannot overwrite valid window handle."); this._hWnd = value; } public @property auto isWindow() const { return .IsWindow(cast(HWND)this._hWnd); }

        public this() { }

public void CreateWindow(scope tstring windowName = null, Window parent = null, DWORD style = WS_OVERLAPPEDWINDOW, DWORD exStyle = 0, int x = CW_USEDEFAULT, int y = CW_USEDEFAULT, int width = CW_USEDEFAULT, int height = CW_USEDEFAULT, HMENU hMenu = null, HINSTANCE hInstance = null)
        {
this.hWnd = .CreateWindowEx(exStyle, this.className.toSZ(), windowName.toSZ(), style, x, y, width, height, parent is null ? null : parent.hWnd, hMenu, hInstance, cast(void*)this);
                assert(this.hWnd != null);
        }

private final @property tstring className() { synchronized(typeid(typeof(this))) { return classNames[typeid(this)]; } }

protected LRESULT WndProc(UINT uMsg, WPARAM wParam, LPARAM lParam)
        {
                return .DefWindowProc(this.hWnd, uMsg, wParam, lParam);
        }

        public ~this() { }
        public auto GetFont(HFONT hFont)
        { return this.SendMessage(WM_GETFONT); }
        public auto SetFont(HFONT hFont, bool redraw = true)
{ return this.SendMessage(WM_SETFONT, cast(WPARAM)hFont, redraw ? 1 : 0); }
        template opDispatch(string name)
        {
                public auto opDispatch(T...)(scope T args)
                { return mixin(q{.} ~ name ~ q{(this.hWnd, args)}); }
        }
}

mixin template Win32WindowT(string wrapperClassName, string win32ClassName)
{
        mixin(Format!(
        q{
                class %s : Window
                {
shared static this() { RegisterClass(typeid(typeof(this)), "%s", true); }
                }
        }, wrapperClassName, win32ClassName));
}

mixin Win32WindowT!(q{Button}, "Button");



On Friday, 4 May 2012 at 12:27:41 UTC, Steven Schveighoffer wrote:
On Fri, 04 May 2012 01:13:07 -0400, Mehrdad <[email protected]> wrote:

Hmm... how exactly do you use RTInfo? (Is it usable yet? All I see is a void* and a dummy template.)

You have to fill in object.di's RTInfo(T) to be whatever you want. As I said, it's very beta, intended as a hook to use for more precise garbage collection, or any other runtime info goodies you want to put in there. See my example for a hint.

Essentially, the compiler's going to do this:

class C {...}

// compiler: hmmm... have to generate TypeInfo_Class for C. Let me set up all the normal hooks

TypeInfo_Class CTypeInfo;
CTypeInfo.name = "C";
...

// compiler: ok, now let me generate the RTInfo part
CTypeInfo.m_rtInfo = RTInfo!C;

Now, you can call typeid(instanceOfC).rtInfo and it will give you the data that comes from RTInfo!C. And you don't have to know the type of instanceOfC, it could be Object. It's essentially a way to convert compile-time data into runtime data.

-Steve

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