On Wednesday, 6 June 2012 at 18:11:42 UTC, Jonathan M Davis wrote:
On Wednesday, June 06, 2012 19:22:13 Lars T. Kyllingstad wrote:
On Wednesday, 6 June 2012 at 09:38:35 UTC, Jonathan M Davis wrote: > On Wednesday, June 06, 2012 11:13:39 Lars T. Kyllingstad > wrote:
>> On Friday, 1 June 2012 at 12:29:27 UTC, Steven Schveighoffer
>> >> wrote:
>> > On Fri, 01 Jun 2012 04:48:27 -0400, Dmitry Olshansky
>> > >> > <dmitry.o...@gmail.com> wrote:
>> >> I don't agree that OutOfMemory is critical:
>> >> --> make it an exception ?
>> > >> > No. What we need is a non-throwing version of malloc that >> > returns NULL. (throwing version can wrap this). If you >> > want >> > to throw an exception, then throw it there (or use >> > enforce). >> >> With some sugar:
>> auto a = nothrow new Foo; // Returns null on OOM
>> >> Then, ordinary new can be disallowed in nothrow code. > > But then instead of getting a nice, clear, OutOfMemoryError,
> you get a
> segfault - and that's assuming that it gets dereferenced
> anywhere near where
> it's allocated. [...]

I agree; it would make nothrow an "advanced feature", which kind
of sucks.

Which makes the suggestion DOA IMHO.

I'm not so sure it's worse than the current situation.

Newbie: "This nothrow thing looks kinda cool. So, if I use it, I can be sure nothing gets thrown from this function, right?"

Community: "Right. Unless you run out of memory, or an assertion fails, or something like that. Then you get an Error, and nothrow doesn't prevent those."

Newbie: "Ok, I guess that makes sense. Luckily, it looks like Error is just another kind of exception, so at least I know that all my destructors are run and my program terminates gracefully. Right?"

  Community: "Yeah, about that..."

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