On 24-Jul-12 14:04, Walter Bright wrote:
On 7/24/2012 12:58 AM, Dmitry Olshansky wrote:
Now if I use final switches there is still:

A) jump table per switch, or maybe less but there is no guarantees
  (= depend on another optimization that's not here)
B) it's an ugly and a roundabout way to do this

However I think that always requiring tail call optimization or
providing syntax
to enforce it would work:

void op_1()
{
     ...//some code for instruction 1
     opcode = cast(function void ())code[pc++];
     goto opcode(); //opcode is pointer to function op_xx
}
//can do without goto fn() iff tail call is GUARANTEED

I believe you can do this with:

     switch (pc++)

and there are the same number of indirections.

And how is pc is supposed to be an opcode? It's a counter after all...

The trick is that it must be switch(code[pc++])...
It's just if code contains function pointers (or goto jump pointers) then separate jump table table is not needed:

code = [ &op_1, &op_2, &op_1, ... ]; //generated somewhere
pc = 0;
code[pc]();
// op_1 increments ( or changes somehow) pc, decodes next op and jumps to it


So I still of opinion that enforced tail call is the cleanest way to support this idiom.

--
Dmitry Olshansky

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