On Saturday, 11 August 2012 at 07:44:34 UTC, ponce wrote:
Le 03/08/2012 02:22, Robert a écrit :
Hi all,

im a c++/c# developper and i really want to try D.

I am currently developing a MMORPG, client part is in c++ and
server in c#, i want to know if D language is "ok" for the client
side ?

Its a simple 2d isometric game using opengl 3.X (with shaders) so
its not really a problem if i lose some fps.

Thanks and sorry for my bad english(im french).

To answer your question about D, I think D is more than "ok" if you target Windows, Mac and Linux and no other platform. Productivity gains vs C++ are not negligible and it's generally a joy and relief to use.

But... why do you want your server and client software in different langages? You might have to duplicate some game logic to make client-side prediction anyway. I would advise a C# client, but then again I never did something that ambitious.

I have been watching the videos of this year's Assembly 2012 (http://archive.assembly.org/2012), surprisingly the majority of the games created in the game development competition track, have been done in C# with Unity or XNA.


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