On Saturday, 11 August 2012 at 07:44:34 UTC, ponce wrote:
Le 03/08/2012 02:22, Robert a écrit :
Hi all,
im a c++/c# developper and i really want to try D.
I am currently developing a MMORPG, client part is in c++ and
server in c#, i want to know if D language is "ok" for the
client
side ?
Its a simple 2d isometric game using opengl 3.X (with shaders)
so
its not really a problem if i lose some fps.
Thanks and sorry for my bad english(im french).
To answer your question about D, I think D is more than "ok" if
you target Windows, Mac and Linux and no other platform.
Productivity gains vs C++ are not negligible and it's generally
a joy and relief to use.
But... why do you want your server and client software in
different langages? You might have to duplicate some game logic
to make client-side prediction anyway. I would advise a C#
client, but then again I never did something that ambitious.
I have been watching the videos of this year's Assembly 2012
(http://archive.assembly.org/2012), surprisingly the majority of
the games created in the game development competition track, have
been done in C# with Unity or XNA.