In C++, it is a very common practice, when writing a struct template, to have said template derive from a base non-template struct. This makes sure there is no executable bloat, and, more often than not, the inheritance is private, so invisible to users (no "interface leak").

For instance, std::list is a classic example of this: First, you have the template create a node, and then you defer to the base class for all insertions/deletions, that don't really care about what a T is.

My first question is: Is such an approach even encouraged in D? Or is the module compilation system able to see through what does/doesn't depend on these parameters?

Can be swapping inheritance for member variables, or free standing external methods. Both works most of the time, but neither are quite as polyvalent.

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D being a heavily templated system language, executable size is something that should be controlable, correct? Is there any chance we could see this kind of limited inheritance for structs? As in just basic non-polymorphous inheritance? I seem to remember a few threads about other users wishing for inheritance with structs...

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