I consider current struct creation one of the confusing parts of the language (may be the most), due to set of incompatible creation semantics masked by same syntax, complicated by couple of semi-bugs (7210, 1310, 4053) and naive default arguments embedding into the language(3438).

Current creation rules look as follows (http://dpaste.dzfl.pl/a4344ad0): 1) if a struct object declaration has no initializer, its members are default initialized to either explicit initializer in struct declaration or type default initializer (note: actually, there are no implicit struct constructors). If it has void initializer, it contains garbage
2) otherwise, if it has initialization form S() than:
a) if opCall member is present, it is called (must have no arguments)
b) otherwise, initialization proceed according to 1)
3) otherwise, if it has initialization form S(T1 arg1, ...), than:
a) if opCall member is present, it is called (its parameters must be consistent with arguments) b) otherwise, if at least one ctor exists, it is called (and again, its parameters must be consistent with arguments) c) otherwise, this initialization form is called struct literal and struct members are initialized to arguments in accordance with their order in struct declaration

This means that if you have S(), or S(x, y, x) - it is impossible to know without looking into struct definition what is going on: a function call (constructor or opCall) or just initialization. If naive default argument treatment is considered, I may add that there is no sense of setting default argument to one-argument struct constructor, since S()-like expression would call something else (3438). By the way, .init property may be hijacked (good news is that it doesn't affect default initializer).

Basically, the question is, is it considered to be good, well designed feature or not. And if not, would it be changed at some time? What was original design of structures in D?

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